TinyMARE HelpText

General Commands > Enter

Enter

enter <object>

This command allows you to enter a specified object present in the current room. This object serves as a container, holding you in its inventory. You can freely enter any objects that you own that are not @elocked. For you to enter objects owned by other people, the Enter_Ok flag must first be set on it. To return to the original room once within an object, type 'leave'.

See also: leave, @elock, Enter_Ok

From the winds.org Helptext - Courtesy Gandalf

-- SluggyQBFreak - 04 Feb 2005
Topic revision: r3 - 05 Feb 2005, SluggyQBFreak
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