TinyMARE HelpText

Global Functions > Rloc()


rloc(<object>, <levels>)

Powers: Functions

This function can be used to recursively get <object>'s location up to 100 levels of recursion. The <levels> parameter indicates the number of nested [loc()] calls to make on <object>, except that this function allows you to take the location of objects that would previously fail if you can not control <object>'s location. For example, [loc(loc(<object>))] could be replaced with [rloc(<object>,2)].

[rloc(<object>,0)] is the same as [num(<object>)], and [rloc(<object>,1)] is the same as [loc(<object>)].


  > say [num(me)] = [type(me)]
  You say, "#100 = Player"
  > say [loc(me)] = [type(loc(me))]
  You say, "#188 = Thing"
  > say [loc(loc(me))] = [type(loc(loc(me)))]
  You say, "#186 = Room"
  > @foreach 0 1 2 3=say [rloc(me,v(0))]
  You say, "#100 #188 #186 #186"


"#-1 Too far away to see." - The <object> isn't in your immediate vicinity.

See also: loc(), room()

From the TinyMARE Help command - Courtesy Gandalf

-- SluggyQBFreak - 17 Feb 2017
Topic revision: r1 - 17 Feb 2017, SluggyQBFreak
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