TinyMARE HelpText

General Commands > Give

Give

give <recipient>=<object>
give <recipient>=<event item>
give <recipient>=<amount of Gold Pieces>

This command gives either an object found within your inventory, or a reasonable amount of Gold Pieces, to the specified recipient. The recipient must be in the current room that you are in, and can be either a player or another object.

Any amount of Gold Pieces may be given freely to another player, provided you have enough to cover the transaction. Money given to an object that does not have a @cost attribute set will not be accepted. Objects may only be given to another player or object if it is under your ownership or if it has the Enter_Ok flag and the @elock attribute set appropriately. Event items may also be sent to other players in the current room. The item that you wish to send must be found in your items list, and must not be equipped at that moment. Normal event items, such as the Acorns of Life, or legendary pieces of weapons and armor cannot be given to anyone else online.

See also: grab, inventory, put, @cost, @elock, Enter_Ok

From the winds.org Helptext - Courtesy Gandalf

-- SluggyQBFreak - 05 Feb 2005
Topic revision: r2 - 05 Feb 2005, SluggyQBFreak
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