TinyMARE HelpText

General Commands > Map

Map

map
map <floor>

This command displays the current map of the wilderness or dungeon that your character is exploring. The flashing star in the center of the map drawing is your present location. Terminals without ANSI emulation will find most maps hard to follow.

In the wilderness, a miniature drawing of your surroundings are displayed. Various text pictures found on the map represent different nearby countryside landmarks. There are generally three types of wilderness. Normal wilderness, which includes normal countryside, mountainous, or arid desert regions, display a fair size distance map. Swamp and marsh regions display a smaller than normal map layout. Rhovanion regions, which include great fields and plains, display a much larger map layout.

Dungeon maps, on the other hand, are quite different. The dungeon sector number, along with a list of the floors (or vertical levels present in the dungeon) are displayed. Depending upon whether or not you have gotten any special dungeon items determines the outlook of the rest of the map. First, each dungeon has a separate map hidden in a Treasure Chest somewhere that includes an ANSI representation of each floor present. Without the map in hand, the only thing you will see is the flashing white star denoting your position in the dungeon. With the map, you can view a preset floor display, which fills up to your current screen size, settable by using the +term command. Second, each dungeon has a compass which uses the map to point to the lair of the boss within. A bright yellow flashing X will appear next to the floor icon to the left which tells which floor the boss is located on. The X will also appear in the physical map of that floor. If the dungeon boss has been defeated, a solid red X will appear instead.

In a dungeon, typing map <floor> will display the actual map of a floor different from the one you are standing on. Each map also displays the compass location, which is translated as the distance from the origin point marked on the map. The origin point is usually the entrance to the dungeon or the central crossroads of the wilderness. Example:

  • map b2

See also: sector, +term

From the winds.org Helptext - Courtesy Gandalf

-- SluggyQBFreak - 05 Feb 2005
Topic revision: r1 - 05 Feb 2005, SluggyQBFreak
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