TinyMARE HelpText

General Commands > Use


use <item>
use <item>=<target>
use <object>=%0,%1,..,%9

This command uses a particular item, found within your items list. If no target is specified, the game assumes you would like to use the item on yourself. Each item has a different effect, which is displayed when you examine it further by typing items <itemname>. Depending upon the available skills, you may use variour armor and weapons to produce different effects against a target enemy. Regular items disappear when used, however special weapons and armor may have several or infinite charges. Objects with the @use, @ause, and @ouse attributes set appropriately may also be used, and additional arguments passed to the command will be parsed as %0, %1, and so on.

See also: items, @trigger

From the winds.org Helptext - Courtesy Gandalf

-- SluggyQBFreak - 06 Feb 2005
Topic revision: r1 - 06 Feb 2005, SluggyQBFreak
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