Detailed topic list for SluggyMARE Web

Results from SluggyMARE web retrieved at 09:27 (GMT)

BeginnersTips
Tips for Beginners This document is a work in progress, and honestly beginners are the best to make it grow! After leveling a few times, it can be easy to forge...
BuilderCommands
Builder Commands A better formatted version of this page can be found on the HelpGuide page under HelpGuide#D_Digging_Rooms. Digging Rooms Rooms are created wit...
CommunicationCoordinationSystem
Communication Coordination System Documentation * Status: At least partially coded, not publically available. Description The Communication Coordination syste...
DeathCount
Death counts as of 2017 06 03 19:30 EDT Deaths Name 1540 Shui 1165 Kira 684 TheGuest 516 Harena 483 Ubie 445 Dethrok 4...
Elevator
Elevator This is a set of objects for a full featured elevator, written by Main.SluggyQBFreak in early 2003. Description Objects and Attributes Note that all b...
ElevatorV2
ElevatorV2 Elevator objects: Note that all bold attributes should not be changed. Parents: o Elevator Parent(#3949R) Floorlist Space seperated list of D...
EventTimerParent
Useful Parents Event Timer Parent dbref: #14303 Use this object as a parent to add a whole new set of timed events. The standard events @amoon, @asunset, and ...
HelpGuide
UNOFFICIAL Official Guide This guide was written by Workaphobia for the MARE game engine, particularly . If you have any questions or comments, you can occasional...
KeepaliveTimestamp
The keep alive Time stamp Most ISPs (we really mean all) will drop stale connections. If you've been connected to the game too long without sending or receiving a...
MareMaps
Maps of the MARE To help everyone out, several of our players designed maps of certain areas of the MARE! YAY! Note: None of these maps have been maintained sinc...
NightMAREbotBotlets
Botlets Botlets are parented objects that make use of a standard interface to the bot. A single object owned by the bot provides the botlet interface. Botlet obj...
NightMAREbotDev
NightMAREbotDev This is a place for documentation and development discussion related to . Request features with the comment box under Development discussion. How...
PlayerDatabase
Player Database The player database is an object that stores all sorts of information gathered about the players of . The primary purpose is to provide Main.Slugg...
ProjectTransportation
Transportation modifications. The current transportation mechanisms (Buslines and Ferry) add a nice twist of realism to the game by adding a sense taking time to ...
PromptVariables
Statistics on your current condition are available and can be built into a custom prompt on the mare. Here is a breakdown of available statistics and how they can...
QBsScratchpad
QBFreak's Scratchpad Todo * WelcomeMessage references non existent SluggyMAREAdminTeam * Move 's topics to the Mare web * NightMAREbotBotlets *...
SittableParent
Useful Parents Sittable Parent dbref: #1166 Use this object as a parent to create objects you can sit on. You can sit on an object with the command sit on obj...
SluggyMARE
SluggyMARE Greetings Fellow Sluggites and welcome to Foswiki version of the Unofficial Official Homepage of the SluggyMARE. This topic is meant as both an introdu...
StarshipDesign
Starship Design Entering and leaving the ship Small ships may have hatches for docking, while larger ships rely primarily on their translocator systems or shuttl...
TaxiSystem
This page is a placeholder for the Rodanthe/Sluggyville Taxi System. See TaxiSystemDev for design and code information. Main.SluggyQBFreak 05 Nov 2006
TaxiSystemDev
The goal of the Taxi System is to provide players with a means to move across large sections of Sluggyville and Rodanthe quickly. A Bus System exists, how...
TimestampKildclient
The keep alive Time stamp and KildClient Most ISPs (we really mean all) will drop stale connections. If you've been connected to the game too long without sending...
TimestampMUSHclient
The Keep alive Time stamp and MUSHclient Trigger Acquisition Options AKA How to get the trigger (Our inner Ferengi made us use the word 'acquisition'). There are...
TimestampTinyFugue
The Keep alive Time stamp and TinyFugue Creating the trigger You create triggers in TinyFugue by typing the appropriate command into the input box. Unless you sp...
TownOfRodanthe
The Town of Rodanthe About Rodanthe Rodanthe is a small town, located on the coast of North Carolina. Torg, Riff, Zoe, and Gwynn vacationed in Nags Head, not far...
UsefulParents
Useful Parents This is a list of useful object parents available on . If you've got a useful parent that has the bearing flag, be sure to add it and a one line ...
UsefulTopics
Useful topics Admins: Don't forget to update UsefulTopics To help you get started, a short list of useful topics has been put together. Getting started with MARE...
WanderParent
Useful Parents Wander Parent dbref: #7419 Author: Commands wander info shows current wander status wander start starts wandering w...
WebAtom
WikiMARE's SluggyMARE web
WebHome
SluggyMARE Note: The Welcome and Useful topics sections are include from the WelcomeMessage and UsefulTopics topics. You'll want to edit those topics not this on...
WebLeftBar
" warn="off"}% * * * * MAREs * How to connect * Help Guide * * * * * *
WebPreferences
SluggyMARE Web Preferences Appearance * Set WEBBGCOLOR = #66CC99 * web specific background color, current color * Set SITEMAPLIST = on * set ...
WebRss
" else="WikiMARE's SluggyMARE web"}% /SluggyMARE
WelcomeMessage
Welcome! Welcome to the official SluggyMARE wiki, a place for players to find and share information related to SluggyMARE. If you're new to the MARE concept or ju...
Number of topics: 41

See also the faster WebTopicList
Topic revision: r1 - 08 Sep 2009, ProjectContributor
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